model

Marcus K
second view of monastery chamber

A view of the monastery chamber taken from a high angle. The wall textures were generated using a procedural technique to create complex surface geometry which was then extracted into a normal map.

Title
Ingame environment: Monastery Chamber
Product
Conflict: Denied Ops
Company
Pivotal Games
Software
3DSMax
Photoshop
Proprietary in-house software
Task
Modelling
Texturing
Assembly