A view of the monastery chamber taken from a high angle. The wall textures were generated using a procedural technique to create complex surface geometry which was then extracted into a normal map.
- Title
- Ingame environment: Monastery Chamber
- Product
- Conflict: Denied Ops
- Company
- Pivotal Games
- Software
- 3DSMax
- Photoshop
- Proprietary in-house software
- Task
- Modelling
- Texturing
- Assembly