model

Marcus K
presentation concept of breakdancing character

One of the things I really enjoyed about this model and the earlier generation consoles in general was the requirement to pre-light your textures. Nowadays, with the capacity to render complex surface geometry, specularity effects and shaders it is not always appropriate to apply lighting effects in the diffuse channel.

Title
X-Men character: Apocalypse
Product
X-Men 2: Wolverine's Revenge
Company
Genepool Studios
Software
Maya
Photoshop
Task
Modelling
Texturing
Concept