One of the things I really enjoyed about this model and the earlier generation consoles in general was the requirement to pre-light your textures. Nowadays, with the capacity to render complex surface geometry, specularity effects and shaders it is not always appropriate to apply lighting effects in the diffuse channel.
- Title
- X-Men character: Apocalypse
- Product
- X-Men 2: Wolverine's Revenge
- Company
- Genepool Studios
- Software
- Maya
- Photoshop
- Task
- Modelling
- Texturing
- Concept