This is one of the environments I worked on, set in a South American monastery. The textures were created using a combination of procedural generation methods and traditional Photoshop texture creation. The environment itself is composed of simple objects that are instanced to build up a complex environment.
- Title
- Ingame environment: Monastery Cellar
- Product
- Conflict: Denied Ops
- Company
- Pivotal Games
- Software
- 3DSMax
- Photoshop
- Proprietary in-house software
- Task
- Modelling
- Texturing
- Assembly