model

Marcus K
in game environment set in a monastery

This is one of the environments I worked on, set in a South American monastery. The textures were created using a combination of procedural generation methods and traditional Photoshop texture creation. The environment itself is composed of simple objects that are instanced to build up a complex environment.

Title
Ingame environment: Monastery Cellar
Product
Conflict: Denied Ops
Company
Pivotal Games
Software
3DSMax
Photoshop
Proprietary in-house software
Task
Modelling
Texturing
Assembly